![]() Use one of the Tuners and Arionpos, Serpent of the Ghoti to Synchro Summon Askaan, the Bicorned Ghoti, then use its effect to banish a card the opponent controls. ![]() Ideally, you should Synchro Summon either Adamancipator Risen - Dragite or Guoglim, Spear of the Ghoti both offense and control on the field. Use it and Arionpos, Serpent of the Ghoti to Synchro Summon any of the Level 8 Synchro Monsters. On the next Standby Phase, Special Summon the Fish-type monster you just banished.ĭepending on the number of Tuners that you have on the field, or monsters available to be used as material, Synchro Summon at your discretion. Your best choices are Ixeep, Omen of the Ghoti or Snopios, Shade of the Ghoti. Upon Synchro Summoning Arionpos, Serpent of the Ghoti, acitvate its effect, and banish a Level 6 or lower Fish-type monster from the Deck. What to do after you Synchro Summon this monster enables the rest of the Deck from here, so make sure to summon this monster as top priority. Now, say you managed to get the materials needed to Synchro Summon for the first time, which is most likely Arionpos, Serpent of the Ghoti-the Deck's bread and butter. Activate its effect as soon as the opponent's Draw Phase occurs to prevent any Graveyard effects from triggering.ĭuring the next Standby Phase in the opponent's turn, Special Summon both Paces, Light of the Ghoti and Shif, Fairy of the Ghoti Using two Level 4 Monsters- Lifeless Leaffish and Silent Angler-as materials, Xyz Summon Abyss Dweller. Special Summon Silent Angler as you have a fellow WATER monster on the field. Then activate its effect upon being Special Summoned search out a copy of Silent Angler to add from the Deck to the hand. Special Summon Abyss Shark from the hand, as you currently control a Fish-type monster on your side of the field. Then, activate its effect immediately, and banish itself from the GY to boost the ATK of a monster you control. Upon being Special Summoned, activate the effect of Lifeless Leaffish send Shif, Fairy of the Ghoti from the Deck to the Graveyard. Upon being Special Summoned, activate the effect of Paces, Light of the Ghoti banish itself from the field, and then Special Summon from the hand Lifeless Leaffish. Normal Summon Beautunaful Princess, and immediately acitvate its effect banish itself, then Special Summon from the Deck Paces, Light of the Ghoti. By banishing two Fish-type monsters you control, this card can be Special Summoned from the hand-do this with the "Ghoti" Tuners, and you have a play set up during the opponent's turn. Snopios, Shade of the Ghoti is the only Level 6 "Ghoti" monster, and is one of the monsters that opens up Level 8 or higher Synchro Summons. ![]() The next Standby Phase after this card was banished, it can Set a "Ghoti" Trap Card that's either banished or in the GY. Ixeep, Omen of the Ghoti can Special Summon itself from the hand if a Fish-type monster is banished, which makes it a nice combo piece for an easy Synchro Summon. Shif can boost the ATK of a fellow Fish-type monster you control, while Zep can contribute in banishing a "Ghoti" or fellow Fish-type monster from the Graveyard. The other two Tuners, Zep, Ruby of the Ghoti and Shif, Fairy of the Ghoti share the same Synchro Summon effect, but they have their respective effects. The most important out of all of them is Paces, Light of the Ghoti, which can banish itself to Special Summon a fellow "Ghoti" monster from the Deckm, and Special Summon during the opponent's turn when Special Summoned via effect. Most of them also have effects to banish cards as much as possible. ![]() Usually used to special summon another Silent Magician LV4.As mentioned, each of the Ghoti monsters will be Special Summoned on the next Standby Phase after they get banished. Gain Spell counters without losing card advantage, and also helps thin your deck.ĭepending on the outcome of the coin, can be used to draw cards or give Silent Magician LV4 a spell counter.Ĭan special summan a spellcaster type monster with 2000 or less attack from your deck, when a spellcaster on the field declares an attack. Used when you need a little more attack to finish your opponent. Special summon Silent Magician LV4 from your graveyard by sending Silent Magician LV8 back to the deck. ![]() Prevents one monster from being destroyed by battle for that turn.Ĭan be used to quickly gain counters for Silent Magician LV4 or if you want to deck out your opponent, otherwise it is not recommended to use this card.Ĭombo with Silent Magician LV8 to clear your opponent's field of all monsters.Ĭan be used to revive Silent Magician LV8, but only if she was sent to the graveyard from the field. Silent Magician LV8 is already immune to spells, add Mirage Dragon to your field to make her almost unstoppable. Helps Silent Magician LV4 Gain spell counters, great defense for a low leveled monster. Can be used to revive Silent Magician LV4. ![]()
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